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TUTORING

Teaching is one of the most rewarding parts of my work. I love helping people turn an idea into something real, whether it’s a small prototype, a personal project, or the game you’ve been dreaming about for years. If you’re curious about learning game development or programming, this is the place.


My approach is simple: we start from what you want to build. A game, an app, a mechanic you’ve always wanted to try, your project becomes our roadmap. Step by step, I guide you through the fundamentals of software development, giving you the tools to work independently and confidently.


The goal is always the same: you learn by creating, and you grow until you don’t need me anymore.

WHERE TO FIND ME

If you’d like to start learning with me, you can book lessons through the platforms below. Each one offers a slightly different experience, so feel free to choose the one that fits you best. And if you prefer a more direct approach, you can always reach out to me personally as well.

Classgap

You’ll find my full availability calendar, so you can book lessons directly at the time that works best for you. The platform also handles video calls, payments, and reminders, making the whole process smooth and structured.

MyPrivateTutor

You can view my subjects, experience, and teaching approach, then contact me directly to arrange lessons. It’s a more flexible, conversational way to get in touch if you prefer discussing details before booking.

Do you prefer to contact me directly? Visit my Contact Page and let's get in touch!

SUBJECTS

Unity 3D

  • Building scenes

  • Gameplay systems

  • UI

  • Physics

  • Input

  • Prefabs

  • Components

Game Development

  • Game Design Fundamentals

  • Game Architecture

  • Game Mechanics

  • Best Practices

  • 2D/3D Limits and Strenghts

  • Prototyping

  • Polish & Feedback

  • Performance & Optimization

  • Builds & Multi-Platform Shipping

C#

  • Syntax

  • Logic

  • Data Structures

  • Clean Coding

  • Design Patterns

App Development

  • Architecture & Structure

  • UI/UX Fundamentals

  • Data Handling

  • API Implementation

  • Network Communication

  • Prototyping

  • Polish & Feedback

  • Performance & Optimization

  • Builds & Multi-Platform Shipping

OOP

  • Classes

  • Inheritance

  • Interfaces

  • Composition

  • Encapsulation

Version Control (Git)

  • Versioning Fundamentals

  • Terminal vs UI

  • Software & Tools

  • Project Workflow

  • Collaboration Basics

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